Noopie an AfterSchoolCartoon

This is an Indie project to develope a platformer

Friday, June 17, 2005

Themes and other Level Design stuff

I wanted to start a blog to get the creative juices flowing.

platforms (first level) - This level will constist of doors, I would like doors for each of the sublevels IN their style. A side this, this level should just be rather generic and or something that can tie everything else together, I am thinking a cartoon town or something, this land should have terrain

Level Editor f11
GUI Editor f10


Vials - To me this is the mario pipe rip off design, I'll be happy to make a trigger and or the need to make a transporter trigger for the pipes would be ideal.

Beach - Floating islands with other beach things

forest - Floating forests

space - Space sky textures (don't forget we will need custom skies for each), maybe satelights and or nasa spaces stations to travel across

circus - 3 rings, big tent, probably lots of AI ( yep probably need ai to push noopie back )

greek - Collumns and pediments on floating islands (ie platforms, see a pattern yet)

punk - Dunno, this could go soooo many ways

underwater - One students though this underwater would be interesting so we can put in a terrain and water block, datablock vairables will need to be tweaked

asian - Asian buildings the male/female roofs, oriental dragons, particles effect for fireworks

computers - all taking place inside a computer, jumping from chip to chip

haunted - Terrain , night sky, low amient, and a sppkey haunted house, with graveyard in the back, maybe pool ( maniac mansion anyone)

snow- mountain , snowmen, wind, Particle emitters


Things we have advaialble for level designers
BottomTrigger, a trigger which needs to be scaled to encompass the bottom of the mission area, when the player enteres it it will reset them back the the starting point (player drop point)

There can be multiple spawnSphere locations, this is mostly for level platforms seeing that it is a special level designed to tie all the others together. All sub levels can only spawn at the start. The max energy save ability should prevent frusteration from having to start over each time they make a mistacke.

Physical zones areas, where the gravity can change, and/or a velocity can be applied

Triggers, in general ask and I will make, or show you how ( even better)

ParticleEmitters press f5 to bring up the emitter editor

MiniGames? We are debating adding levels which used the build in wheeled/hover/flying vehciles classes. And or adding t2d in for a minor 2d ecperiance. If you have any ideas please elaborate.

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