Things to do Before IGC
Blogged a lot tonight.
Well it is mid august, and we need to focus on a couple things and establish what we want.
C side, I don't plan to compile again untill 1.4 is out, at which point I plan on reimplimenting Noopie code + Lighting pack + T2d + BitmapImage Energy GUI. That should do it. If I never compile again it would be excellent. Each of these code chunks are stable. Little changes means a stable game, and less bug testing.
GUI
New main screen : single/mulit/options/exit buttons ans back ground.
If T2D is implimented, use it's particle engine and t2d elements to make buttons and rollovers. If use Idea below, have eyes' Follow Cursor.
New player select screen: New bitmap border array ( think bubble) , next/previous/back/play buttons. Better Instructions. If 1.4 is implimented play 'trailor' in this screen.
In Game screen: Change bitmap array around text, re organize elements ( chat/coins/coin count/energy bar). If BitmapEnergy Bar added replace with an image of the 'energy sphere'.
Game PLAY
Develop a Various enviroments in the Main level. More Textures, sky texture, cartoony clouds, ambient things. Make one additional level. If Lighting pack implimented use it to do cool things.
Things to Fix
Noopie's animation is off, all the files are in the build feel free to learn the exporter and fix his walking cycle. Mind you it most likely needs to have the skin redone. If you really are wanting to play in Max you can redesign him to do facial expressions.
The Intro
Hopefully I will have a set of files to start compiling the avi file to later turn into ogg for the game. The Lab is in the last stages of animation, using Premier will post the greatest challenge.
I like the latest version, I got the main level working. The Tutorial path works well, and the use of a energy fountain at the end is excellent because the repeat players can take the quick path to the top of the hill. Any way please get the latest build and post comments. We need to come up with a convention to show them what to do in game. Any way as you can see we have alot to do. I think most is just images if we can get those done then all we are doing is waiting on the next release, which would give us time to perfect the levels.
1 Comments:
I think making some collumns to land on would be ok and possible lowering recharge speed
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